#ifndef __RESOURCE_MANAGER__
#define __RESOURCE_MANAGER__

#include "Header.h"

class ResourceManager
{
public:
	~ResourceManager();

	static ResourceManager* getInstance();
	void loadResource();

	// getter & setter
	CCSpriteBatchNode* getSpriteBatchNode();

private:
	ResourceManager();
	static ResourceManager* instance;
	CCSpriteBatchNode* spriteBatchNode;
};
#endif